Thursday, May 26, 2011

45 min warm up morning exercises

We (the concept team here at Avalanche) started those morning exercises to stretch ourselves in the morning. We come up with a new topic every day:

First day: take the given landscape and apply a challenging color scheme of your choice. I choosd red and purple. I didn't know what to do with it after 20 min so I stopped there. :)



Second day: take a movie poster of your choice and recreate it using a stylized/graphic flat shapes style.
That was a real stretch for me since it's so far away from my natural art inclination.

Monday, May 23, 2011

Ghosts and Goblins

Do you guys remember that game?
One of my great childhood memories! Seeing him fight in his underwear never got old! :)



Wednesday, May 18, 2011

Last Post on Toy Story III

At the end of every project, when the need for concept slows down, we start helping out in other areas of the game.
This time, I worked on U.I.(user interface), icons, load screens etc...
It was a new experience for me.

Here is a sample:



Friday, May 13, 2011

Objects

Even simple objects can be fun to concept!
It's rewarding to see them coming to life in 3D, like this dead tree toy for example:


Pretty accurate modeling huh!?

Wednesday, May 04, 2011

The Gargoyle

This is one of those characters I thought was going to be easy to design but was not! We did sooo many versions of it!
Here are two of the first versions I did:

Cheap action Figure version:



Collector Toy version (okay, I went a bit too far there, but it would have been fun to see him interact with Woody, no?! :) )




And the "Sid" version that we ended up with - version #200 (you can feel the frustration here! :) )