Wednesday, April 25, 2012
Reading Time
When you get home and you see this, how can you not be happy?!
To Tanya, Thomas, Jonathan and Benjamin (he's in the picture too. look closely! :) )
Friday, April 20, 2012
Friday, March 02, 2012
Friends
One night, I had this dream that my team of concept artists was attacked by an evil red eyed robot. The whole office turned into a gloomy green color. Everybody started crying like babies. Then I woke up.
I told my dream to the guys in the morning. Matt Armstrong drew this a few minutes later. He added a cool end to the story: me destroying the evil robot of doom with my laser saber!

How cool is that!?
Another portrait of me by Matthew, on the shoulder of a huge Robot this time (Matt likes Robots A LOT)

And another quick sketch of me during a meeting by the very talented Jason Kim

I just love the guys I work with
And not only because they draw pictures of me as a super hero! :)
Working with people you love and respect is priceless!
I told my dream to the guys in the morning. Matt Armstrong drew this a few minutes later. He added a cool end to the story: me destroying the evil robot of doom with my laser saber!
How cool is that!?
Another portrait of me by Matthew, on the shoulder of a huge Robot this time (Matt likes Robots A LOT)

And another quick sketch of me during a meeting by the very talented Jason Kim

I just love the guys I work with
And not only because they draw pictures of me as a super hero! :)
Working with people you love and respect is priceless!
Wednesday, February 22, 2012
Wednesday, February 01, 2012
Friday, January 27, 2012
"Fond de Tiroir"
A few pieces from Cars 2 until I can post the concept I've been doing for 2 years now on our super awesome highly top secret next project!
A Before and After example:
Sometime we do paint overs of 3D levels to give suggestions to our World Builders. Concept doesn't stop with one pretty picture. It's often a back and forth between 2D and 3D.

Icons and Logos:
Surprisingly, I had a lot of fun designing those. I never thought I'll do something like that. I'm not the best at it but it was a fun departure from what I usually do. Thank you Illustrator!

A Before and After example:
Sometime we do paint overs of 3D levels to give suggestions to our World Builders. Concept doesn't stop with one pretty picture. It's often a back and forth between 2D and 3D.

Icons and Logos:
Surprisingly, I had a lot of fun designing those. I never thought I'll do something like that. I'm not the best at it but it was a fun departure from what I usually do. Thank you Illustrator!
Thursday, December 22, 2011
Jonathan
Our 2 year old, French/American toddler Jonathan is a bottle of joy! His favorite activities are:
- sitting on his potty
- wearing my shoes
- turning everything into a hat
- destroying books
- repainting our house with crayons
- dismantling his Buzz Light year
- and playing with toilet paper
I love this little guy.
Here is a Christmas card for my wife Tanya.
Shhhh, don't tell her... two more days before Christmas!
- sitting on his potty
- wearing my shoes
- turning everything into a hat
- destroying books
- repainting our house with crayons
- dismantling his Buzz Light year
- and playing with toilet paper
I love this little guy.
Here is a Christmas card for my wife Tanya.
Shhhh, don't tell her... two more days before Christmas!
Wednesday, October 12, 2011
Cars 2 Wii Style
Friday, October 07, 2011
Tuesday, September 27, 2011
Monday, August 01, 2011
Wednesday, July 27, 2011
Italy Country Side
Even on a piece with not many details you can still use a lot of visual help!
Why wasting time guessing what something looks like when you're one click away from knowing exactly what it is (that click for me is mostly Google Image). Then you have more time for what really matters: composition, look and feel, gameplay requirements, lightning etc.

Why wasting time guessing what something looks like when you're one click away from knowing exactly what it is (that click for me is mostly Google Image). Then you have more time for what really matters: composition, look and feel, gameplay requirements, lightning etc.

Wednesday, July 20, 2011
Research, research!
Friday, July 15, 2011
Tokyo Industrial Area
Wednesday, July 06, 2011
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