Wednesday, July 27, 2011

Italy Country Side

Even on a piece with not many details you can still use a lot of visual help!
Why wasting time guessing what something looks like when you're one click away from knowing exactly what it is (that click for me is mostly Google Image). Then you have more time for what really matters: composition, look and feel, gameplay requirements, lightning etc.

Wednesday, July 20, 2011

Research, research!

Here is a piece I made for the city area of the Italy track. I wanted to point out the amount of research that goes into a piece like this. Gathering the right reference is a big part of a concept artist job.

Follow the arrows!

Friday, July 15, 2011

Tokyo Industrial Area

I'm just a big fan of Steam-punk. Everytime I've got to draw a rusted pipe or an old factory, it makes me happy!

Wednesday, July 06, 2011


Look and Feel Piece

Friday, July 01, 2011

Cars II - Tokyo Imperial Palace track

Drawing, Black & White Study and color

On the bottom left corner of the color sheet, you'll see the block-out I started with, (provided by the World guys) It's what they do first to test the fun of the gameplay then it goes to us, concept artists for a visual pass.